savvyproductions

Bruised and Battered: Dummy Pitch


Ok So we’ve had the dummy pitch – a great idea because it stops us making big mistakes too late.  However – with now only 2 weeks to go not the initial 3 proposed, there is so little time to do changes, and the potential for gloom to creep in is high.

Spoke to the other groups  involved and I think we all feel battered and bruised after – such positivity from our Execs over the past few months – the Sony rep in the team meeting was not keen on the constructuve bit if constructive criticism and it seems other companies too are baffled a little by confliciting opinion.

We are keen to get this right and I just pray our super positive exec is really on the same page as Phil @ Sony or we may have been the wildcard who went feral.

And Pete @ Sony – I’d stick with the day job and leave any dreams of a career in diplomacy far behind!

On the bright side – we knew our presentation needed tightening so with solid feedback now, we’re bang on track to condense the pitch for clarity and really get a chance to shine.

We know from the mountains of research we have undertaken that the future will include a section that is this shaped in it’s desire to extend the PS experience  in the way we are working towards – but will it be with Sony PS?  time will tell

milkytea


As the date for our pitch gets closer and closer the work gets more hectic! After opting to use Unity instead of Phyre Engine we have had no more technical issues however and now it is just a case of time and preference.

We also decided that regardless of the fact that this only a pitch (something we have to keep reminding ourselves off) we want to make it look as good as we can (the bain of artists!) . This has thrown up lots of new questions, such a s shall we bake lighting or use real time lighting? Should we use Normal Maps? How far can we go with these textures before they become a strain on the engine? All to be considered and tested but fortunatley these are all just aesthetic issues and not project halting!

Wer also decied that we wanted to make a fully functioning prototype for our pitch. Something we wnated to do to prove to ourselves that we can make a good efficiently and produce it to the standard that we envisaged when the game was concieved. We’re pleased to say that despite the whole process being quite alien to us we have had some great help and we are now a lot moe confident we can do this than we where when we started.

As it stands we are now in theprogramming phase, fingers crossed this goes well!

Thanks, Milky Tea