I am new to the Get in the Game project, in fact I’m new to Northwest Vision and Media, starting last month as a Project Co-ordinator. I missed the initial workshops and arrived on the scene just after 5 different companies had been granted 10K to develop a game to pitch to Sony.
Up until this week I’d been involved from an administrative angle, chasing project plans, getting contracts signed, etc. Although I’d read the project briefs it was great to be able to attend the first product development meeting, which was a real eye opener in terms of just how exciting an opportunity this was for the companies in question, who were all really embracing the challenge and the chance to present their ideas to Sony. I really like the way the project has been set up so that there is a definite framework, the ideas are being sold to Sony and Sony are already listening. From my experience even to get the attention of such a major publisher is pretty exciting.
Content wise it’s been especially interesting for me, as my background is largely in film and music (in that I’ve studied film and played around with several bands). I have had some experience of the processes involved in getting UK Film Council or Art Council funding, or trying (in vain!) to get a record deal or a publishing deal with a band. But the world of games development was rather foreign to me.
Hearing the creative feedback from Matt from Sony was really the most interesting part for me, seeing games as culturally important, referencing music, film, TV, pop culture. Identifying audiences. Marketing. These guys are working with designers, artists, programmers, all of whom are really passionate about the finished product. Some are coming from an art angle, others from a programming angle. The design element is really interesting, I would have thought that a ‘story’ or a concept would come first in games design, but it’s so much about technology too, that you could start with this and work backwards into a storyboard.
There is so much potential for each of these 5 projects, but working within a 3 month framework is obviously putting a time limit on the creative thought processes and brainstorming. It is important that each project start honing and refining their ideas. Yes your game could do all these things, but deciding on one final ‘angle’ for the pitch is now the key focus for each of them. Watch this space!