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	<title>Get In The Game &#187; Catalyst Outsourcing</title>
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	<link>http://getinthegame.org.uk</link>
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		<title>Phew&#8230;&#8230;&#8230;Elvis has left the building and the fat lady has sang</title>
		<link>http://getinthegame.org.uk/blog/phewelvis-has-left-the-building-and-the-fat-lady-has-sang</link>
		<comments>http://getinthegame.org.uk/blog/phewelvis-has-left-the-building-and-the-fat-lady-has-sang#comments</comments>
		<pubDate>Tue, 05 May 2009 14:27:14 +0000</pubDate>
		<dc:creator>Catalyst Outsourcing</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[GITG1]]></category>

		<guid isPermaLink="false">http://pixel-lab.co.uk/getinthegame/phewelvis-has-left-the-building-and-the-fat-lady-has-sang</guid>
		<description><![CDATA[Well the final presentation to SCEE and the GITG panel was given on Wednesday 22th and luckily, due to an afternoon appointment, Catalyst were able to go first. I had rehearsed the presentation several times and had decided to do the whole presentation on the PS3. This enabled me to show the slides, images and [...]]]></description>
			<content:encoded><![CDATA[<p>Well the final presentation to SCEE and the GITG panel was given on Wednesday 22th and luckily, due to an afternoon appointment, Catalyst were able to go first. I had rehearsed the presentation several times and had decided to do the whole presentation on the PS3. This enabled me to show the slides, images and the ripomatic movie all on a HUGE HD screen and controlled using the PS3 pad. My script was prepared and printed and ready to go. I know the argument of <em>should you read from a script to present </em>or <em>memorise your presentation</em> will always rage but through numerous presentations I feel more comfortable with my script printed in front of me. I&rsquo;ve seen too many speakers lose it during presentations and <em>stage fright</em> and <em>winging it</em> are no way of providing confidence. The mocked up PS3 screen shots worked well and the &lsquo;photo gameplay talkthrough&rsquo; did exactly what it needed to do. The feedback from the panel was positive and also provided some new areas of consideration. Overall I was pleased with the final presentation and hoped the panel thought it was polished and professional. Besides the nerves that are always there for these type of presentations, I really enjoyed it and felt happy that I had conveyed what we want to do with our game. The project as a whole has been enlightening and it has been great to see things from the other side of the fence and being able to explain something simply is actually harder than you think. It doesn&rsquo;t matter how many time you do something, you can always learn more and improve.</p>
<p>I appreciate that I haven&rsquo;t mentioned the name, type or style of game I&rsquo;ve been working on and this might frustrate some readers, as my comments without being put into context may appear very vague and pointless. However IP protection is something I feel strongly about and without signed publishing agreements, it&rsquo;s really the only thing a developer has.</p>
<p>Now it&rsquo;s just a case of watching my inbox to see what the final decision on moving forward will be&#8230;..</p>
<p>Cheers,</p>
<p>Ivan</p>
<p>&nbsp;</p>
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		<item>
		<title>Slap on the make-up it’s rehearsal time</title>
		<link>http://getinthegame.org.uk/blog/slap-on-the-make-up-it%e2%80%99s-rehearsal-time</link>
		<comments>http://getinthegame.org.uk/blog/slap-on-the-make-up-it%e2%80%99s-rehearsal-time#comments</comments>
		<pubDate>Tue, 17 Mar 2009 14:10:40 +0000</pubDate>
		<dc:creator>Catalyst Outsourcing</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://pixel-lab.co.uk/getinthegame/slap-on-the-make-up-it%e2%80%99s-rehearsal-time</guid>
		<description><![CDATA[&#160;
This last week has been sent getting everything together for Production Review meeting #2. The near final edit of the ripomatic movie came in and the post production done on it by the editor is fantastic. I&#8217;m really pleased with it. Hopefully the movie shows the intended direction of the gameplay, I&#8217;m sure the X-factor [...]]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p>This last week has been sent getting everything together for Production Review meeting #2. The near final edit of the ripomatic movie came in and the post production done on it by the editor is fantastic. I&rsquo;m really pleased with it. Hopefully the movie shows the intended direction of the gameplay, I&rsquo;m sure the X-factor panel will let me know tomorrow if it doesn&rsquo;t <img src='http://getinthegame.org.uk/wp-includes/images/smilies/icon_surprised.gif' alt=':o' class='wp-smiley' /> ) I&rsquo;ve got the presentation and the rip movie all working on the PS3 now as well. Had a good response from the proposed development teams and have sent the concept document out to 3 of them. Anyway time to get into costume&#8230;&#8230;&#8230;..</p>
<p>Laters,</p>
<p>Ivan</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<item>
		<title>Coming Along Nicely</title>
		<link>http://getinthegame.org.uk/blog/coming-along-nicely</link>
		<comments>http://getinthegame.org.uk/blog/coming-along-nicely#comments</comments>
		<pubDate>Mon, 09 Mar 2009 11:14:29 +0000</pubDate>
		<dc:creator>Catalyst Outsourcing</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://pixel-lab.co.uk/getinthegame/coming-along-nicely</guid>
		<description><![CDATA[&#160;
Busy few weeks since the last blog. Juggling a full-time workload and completing work on this project has meant many a late night &#8211; and to tell you the truth I&#8217;ve actually missed them. I never realised that a late night glass of merlot could prove so inspirational J The ripomatic is coming along nicely [...]]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p>Busy few weeks since the last blog. Juggling a full-time workload and completing work on this project has meant many a late night &ndash; and to tell you the truth I&rsquo;ve actually missed them. I never realised that a late night glass of merlot could prove so inspirational <span style="font-family: Wingdings;"><span>J</span></span> The ripomatic is coming along nicely and I&rsquo;m really pleased with the first pass edit. The company that are doing the movie for me are doing a first-class job, the edits and gameplay shots work really well and their choice of music complements the footage. From a production admin side of things, first drafts of the following documents were completed -</p>
<p style="margin-left: 36pt; text-indent: -18pt;"><span style="font-family: Symbol;"><span>&middot;<span style="font-family: &quot;Times New Roman&quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; -x-system-font: none;"> </span></span></span>Budget proposal and associated breakdown</p>
<p style="margin-left: 36pt; text-indent: -18pt;"><span style="font-family: Symbol;"><span>&middot;<span style="font-family: &quot;Times New Roman&quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; -x-system-font: none;"> </span></span></span>Resource plan and schedule</p>
<p style="margin-left: 36pt; text-indent: -18pt;"><span style="font-family: Symbol;"><span>&middot;<span style="font-family: &quot;Times New Roman&quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; -x-system-font: none;"> </span></span></span>Pitch presentation and presentation overview</p>
<p>Not very exciting stuff but essential in order to provide an overview of what the goals and outcomes for pre-production would be.</p>
<p>Cheers,</p>
<p>Ivan</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>The Other Side of the Table</title>
		<link>http://getinthegame.org.uk/blog/the-other-side-of-the-table</link>
		<comments>http://getinthegame.org.uk/blog/the-other-side-of-the-table#comments</comments>
		<pubDate>Thu, 12 Feb 2009 15:55:31 +0000</pubDate>
		<dc:creator>Catalyst Outsourcing</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://pixel-lab.co.uk/getinthegame/the-other-side-of-the-table</guid>
		<description><![CDATA[&#160;
The last week was sent preparing deliverables for the first GITC Executive Production meeting. This was a one-hour meeting, at which the current status of the project was discussed, milestones checked, questions and issues discussed and goals for the next Executive Production meeting confirmed. This was a really interesting meeting and I really enjoyed it. [...]]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p>The last week was sent preparing deliverables for the first GITC Executive Production meeting. This was a one-hour meeting, at which the current status of the project was discussed, milestones checked, questions and issues discussed and goals for the next Executive Production meeting confirmed. This was a really interesting meeting and I really enjoyed it. The first draft of the COD is complete and I&rsquo;m fairly happy with it. One thing that came out of the production meeting was that this document probably needs to be a lot tighter and focused. It currently contains images of inspiration and tone, however without a detailed explanation to go with them, these visuals raised many questions and confused the direction of the game. Other outcomes I took from the production meeting were -</p>
<ul>
<li>To consider reducing the number of themes and just have 1 overall theme to act as a wrapper for the 10 levels.</li>
<li>The need for a &lsquo;gameplay&rsquo; movie were the action in-game and the player&rsquo;s inputs and shown simultaneously.</li>
<li>The game&rsquo;s viewpoint still needs further investigation, as do the style of play and the game&rsquo;s name.</li>
<li>More of a Marketing point of view is required and less of a Producer&rsquo;s vision of he thinks is right [although everyone in games knows the Producer is always right] <img src='http://getinthegame.org.uk/wp-includes/images/smilies/icon_surprised.gif' alt=':o' class='wp-smiley' /> )</li>
</ul>
<p>Laters</p>
<p>Ivan</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<item>
		<title>Think and re-Think</title>
		<link>http://getinthegame.org.uk/blog/think-and-re-think</link>
		<comments>http://getinthegame.org.uk/blog/think-and-re-think#comments</comments>
		<pubDate>Mon, 02 Feb 2009 14:40:36 +0000</pubDate>
		<dc:creator>Catalyst Outsourcing</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://pixel-lab.co.uk/getinthegame/think-and-re-think</guid>
		<description><![CDATA[Hello,
Work began this month on putting together the first draft of the concept overview document [COD], it&#8217;s been a while since I actually created one of these. I must have read nearly a hundred of these but only actually written about four of them. In writing a COD, the process helps raise many design issues. [...]]]></description>
			<content:encoded><![CDATA[<p>Hello,</p>
<p>Work began this month on putting together the first draft of the concept overview document [COD], it&rsquo;s been a while since I actually created one of these. I must have read nearly a hundred of these but only actually written about four of them. In writing a COD, the process helps raise many design issues. Things that you think you had sorted and are well design appear loose and poorly thought through once you put it into words. The game idea requires different themes and locations for each game level. I wanted to decide on the final 10 themes and create moodboards for each theme. Careful consideration was needed in choosing these themes as I wanted them to appeal to a wide mass-market audience. A quick focus-group around the office, along with a few raised eyebrows, confirmed that a few of the suggested themes were to specialised and required a re-think. It still makes me laugh that what you think has a broad appeal, has a completely different meaning to other people. The lesson here is put your ideas to people that know nothing about games [game industry marketing people included here <span style="font-family: Wingdings;"><span>J</span></span>] and gauge their reactions. Ask these people, would you play a game based on X or Y?</p>
<p>I contacted a few video companies that are capable of creating a ripomatic movie for me. Of the ones I contacted, two are available and have the bandwidth, the third unfortunately are too busy.<span> </span>Before providing these video companies with the brief for creating the movie, I needed to get them covered with a NDA. Once I received the executed legal paperwork, I&rsquo;ll send them the brief and wait on their feedback and costings. From a development point of view, a list of potential developers was drawn up with 7 teams making the short-list. A scope of work list required was also created covering <span>motion library requirements, physics, audio specifications, renderer pipeline and graphical feature set.</span></p>
<p><span>Overall pleased with the progress this month but would really like to devote every hour of evey day to this project. The stop-start nature of doing this project coupled with a full-time day job can be frustrating at times. Oh well better to be too busy than watching daytime TV and playing pitch and putt.</span></p>
<p><span>Laters,</span></p>
<p><span>Ivan</span></p>
<p>&nbsp;</p>
]]></content:encoded>
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		<item>
		<title>Catalyst Outsourcing</title>
		<link>http://getinthegame.org.uk/blog/catalyst-outsourcing</link>
		<comments>http://getinthegame.org.uk/blog/catalyst-outsourcing#comments</comments>
		<pubDate>Tue, 13 Jan 2009 15:28:42 +0000</pubDate>
		<dc:creator>Catalyst Outsourcing</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://pixel-lab.co.uk/getinthegame/catalyst-outsourcing</guid>
		<description><![CDATA[Howdo,
I really enjoyed attending the GITG 2-day workshop. It was well run, well organised, correctly thought out and they even provided chocolate. Just fewer than 20 people attended from a variety of backgrounds, some gaming some not. It was really refreshing to see the ideas of the teams from outside the typical gaming industry. Their [...]]]></description>
			<content:encoded><![CDATA[<p>Howdo,</p>
<p>I really enjoyed attending the GITG 2-day workshop. It was well run, well organised, correctly thought out and they even provided chocolate. Just fewer than 20 people attended from a variety of backgrounds, some gaming some not. It was really refreshing to see the ideas of the teams from outside the typical gaming industry. Their original thinking, drive and enthusiasm took me back 20 years to a time before publisher rejections, too many night shifts and missed milestones <img src='http://getinthegame.org.uk/wp-includes/images/smilies/icon_surprised.gif' alt=':o' class='wp-smiley' /> )</p>
<p>The structure of the workshop worked well, with the first exercise being to develop a concept for an already released game and then pitching it as a PSN title. The group was divided into 3 groups and then given time to formulate their idea for selling this game.<span> </span>This exercise showed just how much work was needed to take a game&rsquo;s pitch presentation to the next level. The key findings from this exercise were.</p>
<p style="margin-left: 36pt; text-indent: -18pt;"><span style="font-family: Symbol;"><span>&middot;<span style="font-family: &quot;Times New Roman&quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; -x-system-font: none;"> </span></span></span>Understand the market</p>
<p style="margin-left: 36pt; text-indent: -18pt;"><span style="font-family: Symbol;"><span>&middot;<span style="font-family: &quot;Times New Roman&quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; -x-system-font: none;"> </span></span></span>Understand the people that will buy your game</p>
<p style="margin-left: 36pt; text-indent: -18pt;"><span style="font-family: Symbol;"><span>&middot;<span style="font-family: &quot;Times New Roman&quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; -x-system-font: none;"> </span></span></span>Explain what are you pitching for</p>
<p>The next session was given by SCEE and focused on the &lsquo;X&rsquo; process. Although I&rsquo;d seen this presentation on several occasions it still strikes me how effective, yet simple, this approach is. It was great to get a refresher course on it. The two practical breakout sessions covered which games had the best X statement and also which X statements fulfilled the slogan v function balance.</p>
<p>The third and final session of the day saw a presentation on &lsquo;Audience Research.&rsquo; The presentation was a series of thoughts that kicked off a discussion on designing games for sociality.</p>
<p>The second day opened with a brief discussion on what people thought of the previous day &ndash; all positive.<span> </span>This discussion was followed by a presentation on &lsquo;developing prototypes&rsquo; and covered topics such as user testing, digital design software and<span> </span>building a community for continued exposure. After a short break, there was another presentation entitled &lsquo;Life&rsquo;s a Pitch.&rsquo; This open and honest presentation showed the do&rsquo;s and don&rsquo;ts of presenting, my personal favourite being &ndash; <em>death to powerpoint</em>. Then, after lunch, it was on to the main event with all the companies pitching their game ideas to the panel. There were 9 pitch presentations and what I really liked about this was the fact that you had to pitch to everyone, not just the panel. This was really useful to see what worked and in one particular case, what didn&rsquo;t.</p>
<p>So now on to the next stage of development&#8230;&#8230;&#8230;&#8230;&#8230;..</p>
<p>Our goals for the end of March are to,</p>
<p style="margin-left: 36pt; text-indent: -18pt;"><span style="font-family: Symbol;"><span>&middot;<span style="font-family: &quot;Times New Roman&quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; -x-system-font: none;"> </span></span></span><span>Further develop our idea into a high-level concept overview</span></p>
<p style="margin-left: 36pt; text-indent: -18pt;"><span style="font-family: Symbol;"><span>&middot;<span style="font-family: &quot;Times New Roman&quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; -x-system-font: none;"> </span></span></span><span>Create a Ripomatic movie that shows the look&amp; feel of the game</span></p>
<p style="margin-left: 36pt; text-indent: -18pt;"><span style="font-family: Symbol;"><span>&middot;<span style="font-family: &quot;Times New Roman&quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; -x-system-font: none;"> </span></span></span><span>Outsource the playable demo development work</span></p>
<p style="margin-left: 36pt; text-indent: -18pt;"><span style="font-family: Symbol;"><span>&middot;<span style="font-family: &quot;Times New Roman&quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; -x-system-font: none;"> </span></span></span><span>Provide full costings and a schedule for full production<span> </span></span></p>
<p><span>Stay tuned for more updates as they happen.</span></p>
<p><span>Laters,</span></p>
<p>&nbsp;</p>
<p><span>Ivan</span></p>
<p>&nbsp;</p>
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