milkytea
As the date for our pitch gets closer and closer the work gets more hectic! After opting to use Unity instead of Phyre Engine we have had no more technical issues however and now it is just a case of time and preference.
We also decided that regardless of the fact that this only a pitch (something we have to keep reminding ourselves off) we want to make it look as good as we can (the bain of artists!) . This has thrown up lots of new questions, such a s shall we bake lighting or use real time lighting? Should we use Normal Maps? How far can we go with these textures before they become a strain on the engine? All to be considered and tested but fortunatley these are all just aesthetic issues and not project halting!
Wer also decied that we wanted to make a fully functioning prototype for our pitch. Something we wnated to do to prove to ourselves that we can make a good efficiently and produce it to the standard that we envisaged when the game was concieved. We’re pleased to say that despite the whole process being quite alien to us we have had some great help and we are now a lot moe confident we can do this than we where when we started.
As it stands we are now in theprogramming phase, fingers crossed this goes well!
Thanks, Milky Tea