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	<title>Get In The Game &#187; milkytea</title>
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		<link>http://getinthegame.org.uk/uncategorized/262</link>
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		<pubDate>Mon, 08 Mar 2010 08:50:08 +0000</pubDate>
		<dc:creator>milkytea</dc:creator>
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		<description><![CDATA[As the date for our pitch gets closer and closer the work gets more hectic! After opting to use Unity instead of Phyre Engine we have had no more technical issues however and now it is just a case of time and preference.
We also decided that regardless of the fact that this only a pitch [...]]]></description>
			<content:encoded><![CDATA[<p>As the date for our pitch gets closer and closer the work gets more hectic! After opting to use Unity instead of Phyre Engine we have had no more technical issues however and now it is just a case of time and preference.</p>
<p>We also decided that regardless of the fact that this only a pitch (something we have to keep reminding ourselves off) we want to make it look as good as we can (the bain of artists!) . This has thrown up lots of new questions, such a s shall we bake lighting or use real time lighting? Should we use Normal Maps? How far can we go with these textures before they become a strain on the engine? All to be considered and tested but fortunatley these are all just aesthetic issues and not project halting!</p>
<p>Wer also decied that we wanted to make a fully functioning prototype for our pitch. Something we wnated to do to prove to ourselves that we can make a good efficiently and produce it to the standard that we envisaged when the game was concieved. We&#8217;re pleased to say that despite the whole process being quite alien to us we have had some great help and we are now a lot moe confident we can do this than we where when we started.</p>
<p>As it stands we are now in theprogramming phase, fingers crossed this goes well!</p>
<p>Thanks, Milky Tea</p>
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		<link>http://getinthegame.org.uk/uncategorized/243</link>
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		<pubDate>Mon, 15 Feb 2010 17:22:01 +0000</pubDate>
		<dc:creator>milkytea</dc:creator>
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		<guid isPermaLink="false">http://getinthegame.org.uk/uncategorized/243</guid>
		<description><![CDATA[Where to start?! We never assumed making a game would be easy, in fact we always thought it would be very difficult, but we never really saw the problems we encountered coming (exporting, temperamental software, late nights etc etc, it hurts thinking about it). However, despite our tenatative start we are now at full steam [...]]]></description>
			<content:encoded><![CDATA[<p>Where to start?! We never assumed making a game would be easy, in fact we always thought it would be very difficult, but we never really saw the problems we encountered coming (exporting, temperamental software, late nights etc etc, it hurts thinking about it). However, despite our tenatative start we are now at full steam and very excited about the game we hope to produce thanks to our dedicated and imaginative in-house team and a very helpful programmer!  </p>
<p>We have spent a lot of time on the design of the prototype, with the main emphasis on the gameplay and how to make it fun! We decided from day one that if we ourselves wouldnt want to play the game, then why bother? We always find that enjoyment in our work poduces the best results and to deliver the strongest game we could this was essential!</p>
<p>One area we found required most development was the control system. Despite our concept being quite straight forward the control shave always been a sticking point. They are quite complex, but we recognised that they also need to be fluid and easy to pick up. After several drafts and advice from some external sources we feel we have finally nailed it, until the next tests that is! </p>
<p>When we started this project our aim was to produce the game using Phre Engine, something that at first seemed a great idea but we had many many issues, mainly with exporting and once we got past one hurdle another appeared in its place. Because of this and because of our time constraints we decided to make the switch to Unity and speaking as one of the artists I could not have been happier, much easier:).</p>
<p>As I said, the project is now going from strength to strength and we as a team are really enjoying ourselves. Fingers crossed we can deliver the prototype we hope too.</p>
<p>Chris, Milky Tea</p>
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