The Game Creators

Carnage – Holding out for a Hero!

Our talented art team have started work on the main Hero character for Carnage. The first high polygon image of a first draft character has appeared and we’re pleased to be able to share his cleft-chinned look;

Personally I think we’ll have to add more material to the arms of the character to help distinguish which team the character is on.

 

The level artist (who is equally as talented) has spent more time texturing the level’s floor space. With the top down view it’s time well spent to ensure a high quality finish. I really like the smashed door that litters one area of the level.

 


This week we have a production meeting with North West Vision Media and Sony. The team are pulling together some videos and hopefully some playable code for me to demo at the meeting. I think the game has already made significant progress in such a short time and we have identified other areas of the game that we want to work on during the prototype stage to ensure our best chance of being signed up for a full production of the game. The first of these videos shows how the game is likely to look with multiple players in. I was really surprised how cool this video is at such an early point. We don’t want to make the videos public at this stage – maybe later when things are more complete.

 

We chose the voice over artist for the commentary last week too. In the previous blog entry I mentioned we auditioned over 70 voice artists using Voice123.com We whittled it down to about five finalists and ultimately chose one of those. Hopefully we have chosen well – if it doesn’t work then we can always go back to another choice or start the whole process again. Many things in development cannot be certain until you give them a go.

Rick Vanner

The Game Creators Ltd

www.thegamecreators.com

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