The Game Creators

Carnage – Feb 2nd Update

Carnage takes shape

 

Arise Sir Reaper!

Our freelance character artist has started work on the project and we’re now able to show the progress he’s made on the Reaper character.

 

We started with a very high poly model of Reaper, here’s that first un-textured image of him;

 

 

After a lot of email discussion we realized that we would not end up seeing much of his skeleton because we’re viewing the game from above. We also wanted the reaper to fly quickly through the level scything player’s down, so it was not necessary to see his feet. After this a new un-textured render was created;

 

 

The classic image of the Grim Reaper is of him with his hood up. So we have put the hood back up but not so that it covers his face totally. At the very end of last week we had our first textured version of the Reaper;

 

 

 

Level design

You’ve seen it start from an early layout plan and now we have a partially textured environment. More props have been created and the floor area is all textured ready for a player’s spilled blood!

 

 

Still to be worked on for the level design over the next two months are;

  • Texturing the warehouse props
  • Finishing the upper floor textures
  • Texturing overhead items
  • Replacing the placeholder props in the upper level

 

The floor textures are critical because it’s what the game player is looking at all of the time. So it’s been important for the artist to spend lots of his time and detail on these.

 

Voice Actors Auditioned


There’s a superb online service called Voice123:

 


It’s where you can post voice over jobs to the world’s largest market of voice over artists. We have used their service a number of times before with great results. Last week we posted a job for Carnage. Our aim is to find a voice artist who sounds like a typical American sports commentator. I set the number of auditions to 70 and within just three days had filled up my in box with 70! What’s great about the site is you can log in any time, listen to the voice and then rate it immediately. The best auditions are then easy to find when you have to decide who to hire. There’s no cost to using the service, just the payment you make to the artist when they’ve done the job. For more details visit www.voice123.com

 

On the coding side we’ve had a productive week too

  • Some changes to the sound system were made to add proper panning and volume control based on the player’s distance from the camera (this wasn’t necessary on the original single screen game).
  • A new shell casing engine was developed so that bullet casings can litter the scene as the Carnage kicks off
  • The Reaper power-up has been added. For now the player can pick it up – which then triggers the haunting music and the slaying can begin!

 

A solid month of development with all areas progressing as planned.

Rick Vanner

The Game Creators Ltd

www.thegamecreators.com

P.S. Our company released it’s latest Newsletter, take a look here;

http://www.thegamecreators.com/?gf=newsletter

 

Leave a Reply