The Game Creators

Carnage shown at Sony

Another week flies by in the world of game development. As mentioned by Ivan below, the companies in this process had their first production meeting at Sony’s Liverpool offices. It’s always interesting to hear what others have to say about your product. Mainly because we can get so close to the product we can miss some obvious areas that need attention or defining. We learnt that we needed to be very clear about the whole scope of the game and to be more certain of our target audience. Luckily, the game seems to be well received so far, so we don’t need to back track and change things.

On the development side, our main hero character is now textured;

The process of animating him will now begin. With the player’s hero being them main focus, there’s a long list of animations to do. How the player reacts to the user’s input and what he does on screen has to be the most important aspect of a game. You can have all the wonderful “Triple A” graphics but if the game play sucks then so will your game and your reputation, and ultimately sales of the game. So a lot of attention and refinement must be spent on this.

The level continues to be worked on, with the final floor texture added, box, toilet, and furnace props added and the inclusion of a prototype wall texture. Here’s a new render;

Coding time at the start of the week consisted of making a demo video to show at Sony and to also make a two player playable demo. After the meeting we decided to work on the game design document and production plans to further crystallise our ideas.

Rick Vanner
The Game Creators Ltd
www.thegamecreators.com

 

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