The Game Creators

Carnage – update 12th Jan

The first full week of work has past and we have already made some good progress with our prototype.

The prototype game level has its first design layout which you can see below. It’s not set in stone and needs some talking about within the team:

Carnage – first draft map design 

On the programming side we now have;

 

Camera control

The camera view now follows the player around as the screen scrolls. It also zooms in on the player when he dies.

 

Dust

When bullets hit the walls, they kick out dust sprays (that’s been in there for a while):

What’s different now is that the dust now fills the immediate area with airborne dust. This thickens the more bullets hit around the area, and lingers for some time. It’s a cool effect, as it thickens the atmosphere of the room where heavy fighting has been. In this next image you can see that the player is obscured by a cloud of dust from his continual firing in the confined space:

If we add in other debris effects like brick pieces and mortar flying around and lingering about, it should make the battles more intense.

 

Battle Recorder

We don’t have enough time to add in multiplayer gaming to this three month prototype. Because of this we wanted to be able to show what the game will be like when this becomes possible. The solution was to create some code that records one player at a time fighting in the scene. We keep recording lots of players in the scene and then run a play back routine that just plays these all at once. It’s not perfect but it will certainly show what the game should look like when it’s done.

We’re pleased with the progress so far.

Remember that the artwork shown here is just temporary and will be replaced by high quality artwork as and when those assets are completed by the artists and added in by the programmer.

Rick Vanner

The Game Creators Ltd

 

Leave a Reply