Citrus Suite

Rewind

Get in the Game. Great idea (round of applause for those who came up with it).

Nice to attend the launch and get invited back to the workshops. Plenty of people I’d worked with (and for!) with new ventures and great ideas kicking around. And plenty of creative folk I hadn’t had the pleasure of meeting before.

Great to hear from the guys from Sony. Constructive and enlightening.

Rewind a bit. Last year. We had this cracking game idea, let’s call it B. We thought this is pretty original. Surely this is the type of original IP that publishers are looking for. We decided this is the idea to develop in the background while were doing the stuff that pays the bills. But Get in the Game came a little too soon for B it needed an art style and we hadn’t quite nailed it down.

Cue some time spent evaluating the other game ideas wed had over the years that hadn’t quite stuck. They weren’t good enough. Or similar ideas had been released in the interim. So the game, originally bearing the working-title Cosmotion was born the weekend before the application had to go back to Pixel-Lab. Based on what Phil said at the launch, Cosmotion (AKA the game with numbers in the title) was a focused attempt to come up with a concept that would give Sony a gaming experience not yet available via PSN.

A couple of the other companies at the pitch to the panel were coming at it from this angle, with very different but cool ideas, and it’ll also be good to see how their games come together over the coming months.

Until later,

Chris Morland
Citrus Suite

 

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