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	<title>Comments on: Pixinworks GITG2 &#8211; Some thinkings</title>
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		<title>By: pixinworks</title>
		<link>http://getinthegame.org.uk/gitg2/pixinworks-gitg2-some-thinkings/comment-page-1#comment-53</link>
		<dc:creator>pixinworks</dc:creator>
		<pubDate>Fri, 12 Mar 2010 17:02:49 +0000</pubDate>
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		<description>Dave Crook
Co-Founder &amp; Art Director Pixinworks

RE: The dry run pitch ...

Its a harsh process. But that is the nature of a dry run. Better to reveal holes and sort out potentially erroneous directions in a safe environment rather than on the big day.

It was useful input, and importantly, we came away with a proper idea as to what Sony want, how they see the potential for our concept, size of project, target budgets etc.

It was unfortunate the dry run was pushed a week, 12 days to squeeze in changes/amendments ... Some tightening to do and some additions to make ... Its going to be interesting :)</description>
		<content:encoded><![CDATA[<p>Dave Crook<br />
Co-Founder &amp; Art Director Pixinworks</p>
<p>RE: The dry run pitch &#8230;</p>
<p>Its a harsh process. But that is the nature of a dry run. Better to reveal holes and sort out potentially erroneous directions in a safe environment rather than on the big day.</p>
<p>It was useful input, and importantly, we came away with a proper idea as to what Sony want, how they see the potential for our concept, size of project, target budgets etc.</p>
<p>It was unfortunate the dry run was pushed a week, 12 days to squeeze in changes/amendments &#8230; Some tightening to do and some additions to make &#8230; Its going to be interesting <img src='http://getinthegame.org.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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