Where to start?! We never assumed making a game would be easy, in fact we always thought it would be very difficult, but we never really saw the problems we encountered coming (exporting, temperamental software, late nights etc etc, it hurts thinking about it). However, despite our tenatative start we are now at full steam and very excited about the game we hope to produce thanks to our dedicated and imaginative in-house team and a very helpful programmer!
We have spent a lot of time on the design of the prototype, with the main emphasis on the gameplay and how to make it fun! We decided from day one that if we ourselves wouldnt want to play the game, then why bother? We always find that enjoyment in our work poduces the best results and to deliver the strongest game we could this was essential!
One area we found required most development was the control system. Despite our concept being quite straight forward the control shave always been a sticking point. They are quite complex, but we recognised that they also need to be fluid and easy to pick up. After several drafts and advice from some external sources we feel we have finally nailed it, until the next tests that is!
When we started this project our aim was to produce the game using Phre Engine, something that at first seemed a great idea but we had many many issues, mainly with exporting and once we got past one hurdle another appeared in its place. Because of this and because of our time constraints we decided to make the switch to Unity and speaking as one of the artists I could not have been happier, much easier:).
As I said, the project is now going from strength to strength and we as a team are really enjoying ourselves. Fingers crossed we can deliver the prototype we hope too.
Chris, Milky Tea